Tag archive for development

Kwalee takes Mobile Gaming beyond the Next Level

Kwalee takes Mobile Gaming beyond the Next Level

It has been 2 years in the making but steady development by a small and dedicated team has produced Kwalee’s new server technologies to support its long term goals. David Darling’s desire to return to the gaming industry was kindled by what was then a…

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Planet Kwalee Podcast: 15th November 2012

Planet Kwalee Podcast: 15th November 2012

In this weeks episode Ian and Alexei are joined by Kwalee programmer Evan Harris. They discuss Grand Theft Auto 5, Curiosity The Cube and we speak to Evan about Farm Fighters and how that’s all coming along and as always plenty of game banter and…

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David Darling speaks at Launch 2012

David Darling speaks at Launch 2012

The annual Launch Conference at the Birmingham Science Park kicked off this week,  a handfull of the Kwalee team headed over to sit in on the speeches from industry experts and support our very own David Darling as he sat on a panel with Will…

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Unity, C# and Generics Part 1

Unity, C# and Generics Part 1

What are generics? If you’ve ever seen a piece of code in Unity3D that looks something like this: BLTWeapon awesomeWeapon = weaponList.GetComponent<BLTWeapon>(); Or a piece of C# code that looks something like this: List<int> player_IDs = new List<int>(); You’ve been exposed to generics. Er… Okay,…

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Andrew Graham on course to change the games industry with completely new game mechanic

Andrew Graham on course to change the games industry with completely new game mechanic

Andrew Graham, the man responsible for the design and coding on the original Micro Machines is set to change the way we play games on portable devices forever. Andrew has created, in the game known internally as ‘Teapot‘, a game mechanic unlike anything seen previously….

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Planet Kwalee Podcast: 1st November 2012

Planet Kwalee Podcast: 1st November 2012

A slightly different format now the Podcast has been handed over to Ian Kane and Alexei Lundgard, more music, more banter, just more! In this weeks episode Ian and Alexei are joined by Adam Philbin and Barnaby Smith. They discuss Barnaby’s recent tutorial articles focussing on…

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Pussy Flip 1.2 News

Pussy Flip 1.2 News

As part of the Pussy Flip 1.2 update we’re adding in a nice selection of collectable badges for players to earn. Some of these will be easy to earn, some of them more difficult, and some of them are a secret! Your badges will be…

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An Introduction To Unity3D

An Introduction To Unity3D

FARM FIGHTERS programmer, Barnaby Smith, talks about the Unity3D software used to create the game. If you’re thinking about a career in video game development, this series of articles will serve as an insightful introduction to the Unity engine, which is a useful learning tool…

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Game development: Using noise

Game development: Using noise

Recently I have had to dig deeper on the subject of “noise” and how it can be used as a tool when developing video games. It’s something that I have used numerous times, but I have never had the time to take a exhaustive look…

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PUSSY FLIP: developing the game

PUSSY FLIP: developing the game

Get an inside look at iOS game development in this video, which shows code and art being added to PUSSY FLIP – Purrfect Reversi, the latest iPhone game from Kwalee. Available in late August 2012. The Team Lead for the game, James Munro, created this…

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Updating Gobang Social

Updating Gobang Social

Programmer, James Munro, talks about the process of continually updating and improving an iPhone game. Over the past couple of months we’ve been hard at work on updating and improving Gobang Social. Last week we submitted v1.6 and we’re now developing v1.7, the seventh consecutive…

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Press release: Kwalee offers rare insights into game development

Press release: Kwalee offers rare insights into game development

Games are played by many hundreds of millions of people around the world, but very few gamers have much insight into the development process. Also, whilst many young people aspire to work in the game industry they often have little idea what that work might…

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IGN: British Gaming

IGN: British Gaming

      An interesting article on the identity of British gaming features on IGN Entertainment UK, titled Where are all the British Games? Kwalee CEO, David Darling, is quoted on gaming in the 80s. Click here to read the article on the IGN website.  …

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PocketGamer: Kwalee recruitment drive

PocketGamer: Kwalee recruitment drive

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Jay on Art: No. 1

Jay on Art: No. 1

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Gaming Curiosities: No. 4

Gaming Curiosities: No. 4

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Gaming curiosities: No. 2

Gaming curiosities: No. 2

Kwalee Gameplay Guru, Andrew Graham, talks about trends and topics in the games industry.

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Press release: iPhone game developer set to double development team size

Press release: iPhone game developer set to double development team size

Kwalee development team set to double in size as David Darling looks to hire more staff.

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Tales from the code mines: No. 3

Tales from the code mines: No. 3

Kwalee programmer, James Munro, discusses Continuous Feedback.

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Vegemite concept art: No. 3

Vegemite concept art: No. 3

Jay Lytwynenko has been hard at work on more concept art for our upcoming game, codenamed Vegemite. This strategic, turn-based game features lots of cool design. I wonder why a cat would wear a crown…

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