In this weeks episode Ian and Alexei are joined by Kwalee programmer Evan Harris. They discuss Grand Theft Auto 5, Curiosity The Cube and we speak to Evan about Farm Fighters and how that’s all coming along and as always plenty of game banter and…
In this weeks episode Ian and Alexei are joined by Kwalee programmer Evan Harris. They discuss Grand Theft Auto 5, Curiosity The Cube and we speak to Evan about Farm Fighters and how that’s all coming along and as always plenty of game banter and…
The annual Launch Conference at the Birmingham Science Park kicked off this week, a handfull of the Kwalee team headed over to sit in on the speeches from industry experts and support our very own David Darling as he sat on a panel with Will…
What are generics? If you’ve ever seen a piece of code in Unity3D that looks something like this: BLTWeapon awesomeWeapon = weaponList.GetComponent<BLTWeapon>(); Or a piece of C# code that looks something like this: List<int> player_IDs = new List<int>(); You’ve been exposed to generics. Er… Okay,…
Andrew Graham, the man responsible for the design and coding on the original Micro Machines is set to change the way we play games on portable devices forever. Andrew has created, in the game known internally as ‘Teapot‘, a game mechanic unlike anything seen previously….
A slightly different format now the Podcast has been handed over to Ian Kane and Alexei Lundgard, more music, more banter, just more! In this weeks episode Ian and Alexei are joined by Adam Philbin and Barnaby Smith. They discuss Barnaby’s recent tutorial articles focussing on…
As part of the Pussy Flip 1.2 update we’re adding in a nice selection of collectable badges for players to earn. Some of these will be easy to earn, some of them more difficult, and some of them are a secret! Your badges will be…
FARM FIGHTERS programmer, Barnaby Smith, talks about the Unity3D software used to create the game. If you’re thinking about a career in video game development, this series of articles will serve as an insightful introduction to the Unity engine, which is a useful learning tool…
Recently I have had to dig deeper on the subject of “noise” and how it can be used as a tool when developing video games. It’s something that I have used numerous times, but I have never had the time to take a exhaustive look…
Get an inside look at iOS game development in this video, which shows code and art being added to PUSSY FLIP – Purrfect Reversi, the latest iPhone game from Kwalee. Available in late August 2012. The Team Lead for the game, James Munro, created this…
Programmer, James Munro, talks about the process of continually updating and improving an iPhone game. Over the past couple of months we’ve been hard at work on updating and improving Gobang Social. Last week we submitted v1.6 and we’re now developing v1.7, the seventh consecutive…
Games are played by many hundreds of millions of people around the world, but very few gamers have much insight into the development process. Also, whilst many young people aspire to work in the game industry they often have little idea what that work might…
An interesting article on the identity of British gaming features on IGN Entertainment UK, titled Where are all the British Games? Kwalee CEO, David Darling, is quoted on gaming in the 80s. Click here to read the article on the IGN website. …
Kwalee Gameplay Guru, Andrew Graham, talks about trends and topics in the games industry.
Kwalee development team set to double in size as David Darling looks to hire more staff.
Kwalee programmer, James Munro, discusses Continuous Feedback.
Jay Lytwynenko has been hard at work on more concept art for our upcoming game, codenamed Vegemite. This strategic, turn-based game features lots of cool design. I wonder why a cat would wear a crown…
Kwalee artist, Jay Lytwynenko, lets you know what she has been up to during Kwalee Creative Wednesdays.