
How to Make a Great Hyper Casual Game Prototype
Game publishers don’t need to see full games. All it takes is a really fun game prototype. These publisher-approved tips will guide you.
Game publishers don’t need to see full games. All it takes is a really fun game prototype. These publisher-approved tips will guide you.
We’ve hired our first team member in China and have big ambitions to grow our Kwalee China office! Read more about our plans here.
In only 72 hours, the Buildbox community produced some brilliant prototypes! Here are the winners in every category!
Is Hyper Casual really hyper-different to the PC and console games markets? Kwalee’s Anthony Pascale hits on and explores key points.
In this Publishing With Kwalee entry, we sit with the developer of the chart-topping hit OverTake and project manager at Pronetis Games.
Gameplay Guru Andrew Graham talks about his journey from developing Micro Machines on the NES, making Hyper Casual games for millions.
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