Lessons From Draw It: How to Update a Classic Formula for Hyper-Casual Success
Draw It has been one of Kwalee’s biggest hits with more than 85 million downloads, but it’s built on simple principles. Here’s what you can learn from it!
Read More →Draw It has been one of Kwalee’s biggest hits with more than 85 million downloads, but it’s built on simple principles. Here’s what you can learn from it!
Read More →Our hand-picked invitees are welcomed to a chart-topping masterclass packed with hypercasual game development insights from every corner of the Kwalee team!
Read More →Think publishers only want full games? Think again! Here we explain how a simple prototype can be enough to begin, along with tips on how to make a great one.
Read More →Is hyper-casual really hyper-different to the PC and console games markets? Kwalee’s Anthony Pascale explores the key parallels between these models.
Read More →How does Kwalee market test hyper-casual mobile games? Here’s our publishing team’s comprehensive guide to CPI and prototype tests, and how to run your own!
Read More →It’s a tough journey from prototype to hit, as the case of Rocket Sky! shows. Here’s how you can learn from our experience to take those key final steps!
Read More →Kwalee publishing manager Jake Parker gives his thoughts on the future of hypercasual games and why there’s still so much room for innovation.
Read More →To provide some inspiration for our hypercasual game jam with Buildbox, we’re sharing our three key principles of hypercasual games! Watch the video here.
Read More →What do we look for in the hyper-casual games we publish? Head of Publishing Simon Prytherch spills the beans!
Read More →Our new Head of Publishing Simon Prytherch discusses the three key principles behind the creation of chart-topping hyper-casual games.
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