How to Make a Great Hyper Casual Game Prototype
It’s often assumed that, when making a game prototype, contacting a publisher comes at the very end of the game development process, once the game is largely complete and nicely polished.
But while this instinct is understandable for developers who naturally want to show off their game in the best possible light, it’s actually a major misconception that could end up wasting a lot of unnecessary time and preventing you from accessing the help needed to make your game better and more successful.